Descrição da vaga
About the Company
Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.
A free to play, social VR game for Meta Quest. You are the senior artist on a small team and the go-to for everything visual. Your core responsibility is making art: environments, characters, props, effects and UI, from concept to optimized, in-engine assets. Alongside that you help define the art direction, plan the art schedule, and distribute tasks across the other artists. Management responsibilities are light. Most of your week is spent building.
The cycle is fast. Ideas become playable prototypes in weeks, with a custom character and a custom environment in that window, and games that go forward move into live ops with new content every few weeks. What you make reaches real players quickly, and you see the reaction the same week.
Model, texture and ship game-ready 3D assets: environments, characters, props and world dressingBuild VR environments that are fun to move through and easy to read, with clear landmarks and good visibility between playersCreate VFX using VFX Graph or Particle SystemBuild UI and in-world interactive pieces that work well in VRSet up assets in Unity: materials, prefabs, lighting, LODs and collision, ready for developers to useOptimize for Meta Quest: draw calls, texture atlases, poly budgets, lighting and shader costHelp define the art style and keep it consistent across the gamePlan the art schedule with the PM, distribute tasks across the artists, and keep the project board accurateKeep shipping new content for live ops after launch: cosmetics, maps, seasonal itemsCollaborate daily with design, engineering and production in a fully remote team
Requisitos
3+ years as a 3D artist or generalist in games, with at least one shipped title supported post-launchShipped VR or mobile work with tight performance budgets, ideally Meta QuestStrong across the full 3D pipeline: high and low poly modeling, UVs, baking, texturing, and Unity integrationEnvironment art: set dressing, props, terrain and lightingCharacter art: stylized characters, skins and cosmetics that read well in VRRigging: skeletons, skinning and weight painting for characters and propsAnimation: keyframe and looping animations for characters, props and UI, set up in Unity's AnimatorVFX: VFX Graph or Particle System, plus simple shader work in Shader GraphMaterials and shaders: PBR and stylized workflows, texture atlases, material setup in URPOptimization for Meta Quest: poly and texture budgets, draw calls, LODs, lightmaps and baked lightingStylized, vibrant, readable art. Simple shapes and bold colors that appeal to a young audienceComfortable in Blender or Maya, Substance Painter, and Unity (URP)Excellent communication: you share work early, take feedback well, and thrive in an async remote environment
Bonus Skills
Concept art or illustrationMarketing art: store screenshots, trailers, key art, creator assetsUnderstanding of the VR market
Pay range and compensation package
$1,500 to $3,500 USD per month
Equal Opportunity Statement
We are committed to diversity and inclusivity in our hiring practices.